
EXERCISE BOOK​ (STATE)
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​Speedline exercise book is an importance source for learning mathematics and it plays key role in effective teaching and learning (2017)
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​Publisher: Art Varmian Advertising
Pro Bestari Global Enterprise
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Award : 1st Prize Guru Inovasi Negeri
Melaka OCT 2018
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SMART KIT (INTERNATIONAL)
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​SmartKit created for use in the classroom. Designed for ease of use by teachers and student, the set includes the Exercise book, LCD writing board and Writing Tools. Applied collaborative learning.
(2018)
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Award : Best Innovation Award
Platinum Award
(INSIDE UM APRIL 2019)

SERIOUS GAME 2D GRAPHICS
​ (INTERNATIONAL)
This project presents the development of games for children with learning disabilities to improve understanding on basic mathematic operation. The project will be focused on mobile games that will act as a learning tool for slow learners’ students. Besides, game-based learning is one of a suitable way for slow learner and others.
2019-2020
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Award : Primary School e-Learning Award
Gold Award -IIDEL
Gold Award - ETeacher
(IUCEL 0G0S 2019)
Award : Mobile Apps Competition
International Medical University
Winner & Gold Award
(IMU November 2020)

SPEED WHEEL (NATIONAL)​
​This project is developed according to the Speed Line Killer method that its designed to allow students to calculate easily, quickly and accurately. Slow learner can be defined as a child who suffering limited intelligence with combination of identifiable dysfunctionalities like attention deficit disorder (ADD), dyscalculia, etc.
(2018)
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Award : Gold Award at K-INOVASI UKM
JAN 2019

GAMIFICATION MOBILE APP
​ (INTERNATIONAL)
​By gamification, this project will encourage slow learner student to learn a very basic mathematical operation in a fun way. Furthermore, these gamification mobile apps are aimed to deliver the context for engaging practice and form positives memories of learning including enhanced learning experiences for slow learner student. (2019)
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Award : 1st Innovation Prize
Gold Award (ELCC JUN 2019)
UTEM

SPEEDLINE ENTREPRENEURS
This project presents the development of Entrepreneurs Board Games for children with learning disabilities to improve understanding on calculation of money and calory in mathematic operation. The project will be focused on gamification activities PAK21 that will act as a learning tool for slow learners’ students. Besides, game-based learning is one of a suitable way for slow learner and others. 2019
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Award :STEM Low Cost Competiton
Gold Award
INSIDE Malaya University
Platinum Award